backpack expander steam market

As part of our ongoing efforts to gradually phase out all Earth money in favor of Team Fortress hats, we're kicking off the TF2-only beta of our new Steam Community Market! The Market should improve trading in every way: People looking for specific items will be able to locate them faster, folks looking to sell items will find the process a lot more efficient, and best of all, we've made it easier for everybody to translate playing TF2 into buying games on Steam. The Steam Community Market is a sub-section in Steam Community that allows players to trade in-game items to other players for Steam Wallet money. Items can be put up for the amount of money the seller wishes to receive, or the amount the seller wishes the buyer will pay. All items put up have fees added to them: a game-specific fee (currently all games have fees of 10%) of the amount the seller gets and a Steam transaction fee of 5%. Only trusted Steam accounts may use the Steam Community Market. Accounts are considered trusted if they have made a purchase on Steam at least 30 days ago.

An account's trusted status will be lost if a full year passes and no further purchases have been made.[1] In order to sell Team Fortress 2 items, a Premium account is required. The Steam Community Market for Team Fortress 2 is currently limited to the following tradable items: Sign up or log in to customize your list. Here's how it works: Anybody can ask a question The best answers are voted up and rise to the top I have over 150 items in my TF2 inventory, but all I can sell are my crates, keys, and Genuine Items. How do I know what is eligible for selling, and what is not? Is it actually possible to sell any item from my TF2 inventory? (Do I have to, say, sign up for another Steam Service before I can freely sell all my items?) Currently, you do need a premium account to sell items. The wiki also says that "In order to sell an item on the Steam Community Market, the user must buy one item on Steam per year, and then wait 30 days after purchase to begin buying or selling."

It's also limited to tradable Genuine items, Vintage items, Festive (both Unique and Strange) weapons, Botkiller weapons, Strange weapons, Unusual hats, crates, and most if not all tools. You can see what items of your inventory can be sold by using the "Show marketable borders only" option of the backpack viewer.
swissgear - ibex laptop backpack - redThis also shows how much is the item selling for.
karrimor zodiak backpack Genuine items, crates, keys, vintages, tools (name tag, desc tag, decal, etc.), paint, strange parts, backpack expander, festive items, manniversary package, strange botkillers, gifts, unusuals, strange festives, strangifiers, strange filters, and strange hats...
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think i got that down right As an added answer, any user can sell Unique weapons, provided the weapons have a Killstreak kit on it. Valve has also added the ability to sell: Unique (Killstreak, Specialized, Professional) weapons
jet backpack oyna Haunted Halloween items (Side Note: Some haunteds are unmarketable.)
khamski backpack Thank you for your interest in this question.
laptop bags rundle mall Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count). Would you like to answer one of these unanswered questions instead? Not the answer you're looking for? Browse other questions tagged team-fortress-2 steam-community-market or ask your own question.

Please don't comment or pm me about this, I will not give you the source code or help you with writing your bot so stop asking! There are still many bots active on the market but none are mine, I stopped completely now. If you want to learn to code I recommend Python or Perl. So, I have a little confession to make. I have been running a steam market arbitrage bot for the last 4 months. It was around Jan 13, 2013. It started when I saw a SF Scattergun being sold on the steam market for only $3. I was refreshing the new listings, and I pressed the buy button, but I was too slow, someone else had already purchased it. Since the steam market opened in December, I had bought a lot of crates before by manually refreshing, and was also somewhat aware that other people were using bots to buy from the steam market. So, on Jan 17th, I decided to write and run a steam market bot, which would refresh the page, and start buying things at under the market price. Buy low, sell high seemed like an obvious strategy.

It would output a log file, which told me whether I was fast enough or not in buying a particular item. I kept my bots running as fast as possible by locating it as close to Valve HQ to minimise ping, so I chose the Oregon EC2 region hosting it on Amazon AWS. It cost roughly $25-30 per month to host it there, and I used about 800 GB down and 23 GB up of bandwidth per month, running between 3 to 15 concurrent http threads. At no time did I feel like I was straining their servers. The bots would sleep with a few seconds delay depending on the response received. I was able to make easy profit using this, about $100-$300 a day. I covered approx. 99% of the TF2 market, everything except for botkiller items and a few strange parts. I used catchalls and regular expressions to buy any items of a specific quality or type, for example: any genuine hats, anything with strange and festive in the name, or Level 0 vintage weapons and set buyout thresholds for each item. I was able to buy almost anything for well below market price.

The most profitable included 2 strange festive scatterguns for $23 and $2, salvaged crate #30s for between $0.02 and $25, a vintage bill's hat for $0.02, and thousands of crates series #1,#13,#14,#19,#21 for between $0.02 and $0.66 each. I traded the items, such as crate #19s bought for $0.02, for 1 tf2 key, even though they were worth more, and so they would just be resold on the market; the 200 item sale limit was restricting my ability to just resell those myself. Similarly for other low value items. Most of the dips in the graphs on each item in the market page were from my bot buying. In total I bought over 10,000 items. I would manually resell higher value items such as salvaged crates at their market price to keep the steam wallet topped up, and just recently set up automated trading converting low value items to keys using the dispenser.tf site. It became an endless profit cycle which required minimal effort to maintain. Normal trading felt slow, boring and unprofitable. I used custom email notifications instead of Valve's to email myself the name of the item I bought and the price in the subject line.

Every time my iphone lit up, it said that I bought x for y. I knew that it was against the Steam TOS, but Valve didn't seem to be taking any action at all, until now. On 2 May 2013, I was banned from all my steam accounts. I have since been in contact with steam support to come up with a resolution. Steam support has deleted all my TF2 items, worth aproximately $10,000, including: 2261 TF2 keys, 52 salvaged crates, 3 craft #1's, 3 earbuds, a Max head and an Unusual (worth ~3 buds), and a couple of vintage timebreakers and a Dragonclaw hook (Dota 2 items), as well as adding a 52 week community and trade ban on those accounts. However, I am allowed to buy and gift games from the steam store on those accounts, as well as activate cd keys, so its not a full account lock. Overall, I enjoyed the challenge of writing the bot, and also competing with other bot writers. I am going to miss some of my items, especially the low craft numbers. I will never forget the experience of crafting those hats, it was a mixture of excitement and adrenaline, of being the first to do it.

The items themselves are just an entry in a database. Here are the backpacks showing the items that were deleted: dmn001 (main account): http://backpack.tf/id/76561198029635086?time=1367564400 dmn008 (main buying account): http://backpack.tf/id/76561198078383626?time=1367564400 dmn0010 (key storage account): http://backpack.tf/id/76561198082831146?time=1367564400 I had been making a steady profit before the steam market existed. I also don't really need the money, which is why I had put 2000 keys in storage in the first place. It was more of a way to store and diversify my investments, obviously in hindsight it seems that it is not a good place to store them, since if you break the TOS for any reason, steam can basically do anything they want to your account. I have a bit more spare time now, I no longer have to check the prices of items and adjust the buyout prices of falling items, which lately has been all of them. I no longer have to worry about someone hijacking my backpack.