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If you enjoy my mods, please help me out on Patreon. Future Plans & Issues on GitHub This mod along with it’s sourcecode is licensed under the MIT License: Yes, you may redistribute it in your modpack.The HermitCraft ModSauce 2 modpack is a collection of mods for Minecraft 1.7.10 that is available on the ATLauncher! This pack is currently being used on the Official HermitCraft ModSauce 2 server. The HermitCraft ModSauce 2 Pack currently contains the following mods:A look into what Minecraft could become when you add a splash of magic... Ars Magica is a mod about casting powerful spells, fighting bosses, and having fun with magic! It features a unique spell creation system where you can create any spell you can imagine! Ars Magica 2 is a magic-themed mod created by Mithion as a sequel to the original Ars Magica, which is no longer updated. The Shoutwiki page for the original Ars Magica can be found here , along with its forum post, which can be found here.

This wiki for the Minecraft Mod Ars Magica 2 is provided by the community to assist with the use of the mod and to provide some hints and tips as well. The current version of Ars Magica 2 can be found here. It is currently compatible with Minecraft 1.7.10, and was released on February 6, 2015. All previous patch notes for the mod can be found here. Need new admins, head here or (primarily) here to patrician for a spot, make sure to read up on the prerequisites. This place isn't complete and is missing a lot of information and pages, head here to tell us about any missing information/pages otherwise one an admins wall or the original to-do list. Please be aware that what is said in the comments section, and what changes are made to pages, are monitored by admins. If you make to many offenses your account (IP if needed) will be banned from this community and any offensive/unrelated comments will be removed. Please edit properly, with correct grammar. Add only necessary pages for the wiki.

If you are clueless as to what format you should use, please visit our Formatting Guide. A to-do list for this wiki can be found here. When commenting, use common sense.Wenn man eine Truhe im Inventar hat und stirbt, wird diese am Todesort (oder an nächstmögl.
meade backpack observatoryStelle) platziert und der Inhalt des Inventars in dieser Truhe platziert, übrige Gegenstände werden gedroppt.
wanderpacks laptop backpack l black/blackThis article is about the mod, for a list of enchantments, visit Enchantments.
backpack timpanogos Enchanting Plus allows you to repair armor and weapons that have been enchanted by the enchantment table (remember that tools created via Tinkers' Construct cannot be enchanted, unless putting the Tinkers' Construct item and an enchantment book in an Anvil).
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To repair equipment, simply place the damaged item on the enchantment table slot (it will now display the 'Repairing Cost') and press the button labeled 'R'. Assuming you have the required levels, and that the item has at least one enchantment, it should be fully repaired.
hylete backpack It is important to note that the cost to repair an item must not be higher than the capacity of the table (tip: items with enchantments have a higher repair cost!).
wildcraft 15 inch laptop backpack aceThis means that a table with little or no bookshelves nearby won't be able to repair heavily damaged items. By using the sliders to the right of the item, players can pick exactly what enchantments they want, including choosing the rank of the enchantment. (i.e. One can choose any level of Sharpness from 1-5), as long as the player has enough levels to afford the modifications.

After selecting their enchantments, players should click the button labeled 'E' to apply their choice. To repair an enchanted item, simply place it in the table and press the button labeled 'R'. It is also possible to toggle between the modded and vanilla enchanting GUI by pressing the button on the right, labeled 'Vanilla' or 'Mod' (depending on which GUI you are currently in). Note that the Not Enough Items interface can sometimes obscure this button, but NEI can be hidden or shown by pressing 'o' whilst your inventory is open. Player XP Level: Your current experience level. Enchanting Cost: Tells you how much XP is required for the enchantments you have picked. Cannot exceed the Max Enchant Level. Repairing Cost: Tells you how much XP is required to repair your enchanted item. Max Enchant Level: Tells you the maximum number of levels you may spend on enchanting at once. Disenchanting is disabled by default in the configuration files and could be turned on to allow disenchanting.

As items can be enchanted, they can be disenchanted. This will remove the enchantment(s) and refund some of the levels back to the player (be aware that you will get back fewer levels than the enchantments would have cost). Simply move the sliders down and the enchanting cost will turn negative to show how many levels you will be refunded, then click the 'E' button to confirm. Note that items cannot be disenchanted unless they are fully repaired. Even if you only used your enchanted sword once, you disenchant it unless you repair it first. Removing enchantments does not depend on the presence of bookshelves. You can only disenchant items that you enchanted yourself, meaning that items you craft that come with enchantments or items you "loot" are unable to be disenchanted (although you can add additional enchantments to some of these items and remove those later on). To achieve maximum enchant while still being able to access the enchanting table requires 30 bookshelves, as shown in the image below.

There should be 15 bookshelves on each level, and there should be 2 tiers. If you have set it up correctly, then the Max Enchant Level in the Enchantment Table should be 70. The maximum enchantment level is 74 using bookshelves, but this will not include any side entrance into or out of the enchanting area and must be accessed from above or below. However, using bookcases from the Bibliocraft mod allows the enchantment table to reach even higher levels, as a book per slot of the bookshelf individually adds to the enchant level. The maximum enchantment level is 138 using 32 bookcases. However, similar to the 32 bookshelves method, this will not allow any access into or out of the enchanting area and must be accessed from above or below. The reasons for this is because of how much each full bookcase adds compared to a bookshelf. Each bookshelf adds 2 to the max enchanting level, whereas each full bookcase adds 4 (each book adds 0.25 to max, with 16 books per bookcase).