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One of the Borderlands series' most requested features has been local split-screen co-op. Shacknews recently had a chance to go hands-on with this new feature. So how did local Borderlands 2 and Borderlands: The Pre-Sequel co-op fare? 2K Games and Gearbox Software are preparing to release its compilation of Handsome Jack's journey with this month's Borderlands: The Handsome Collection. In addition to hitting next-gen consoles for the first time and compiling the games' DLC packages, it's also set to include one other new feature: local split-screen co-op. As part of a packed week at this year's Game Developers Conference, Shacknews first went hands-on with the split-screen aspect of Borderlands: The Handsome Collection. Split-screen has been a widely-requested feature, partly because it means being able to yell to your partner for help in person or being able to panic about overwhelming Bandit numbers all in the same room. This feature is a first for the Borderlands franchise, though it is best described as a mixed bag and somewhat of a work in progress.
Borderlands: The Pre-Sequel, in particular, has some rough patches that are concerning. The user interface comes across as slightly messy, as it's zoomed in by default. Players will need to manually zoom out by using the D-pad before navigating the pause menu, the map, or the skill tree. ascend backpack 3300The process comes off unnecessarily cumbersome and can be confusing to the end user.backpack nuke yield The more concerning issue with the Pre-Sequel is the frame rate. rjays backpackWhile Gearbox is actively targeting 30 frames per second with split-screen co-op, there were several points during my hands-on with the PlayStation 4 version that the action started to lag. backpack bijbel
With several elements of the game unfolding at one time (spawning enemies, double jumps, butt stomps, bullets and mayhem all covering the screen), the frame rate lowered noticeably. It wasn't enough to completely disrupt the overall experience, but it was enough that anyone used to the Borderlands games' quick pace will see a difference. eagleman backpackThere's a good chance that this could be optimized in the coming weeks. audi velocity laptop backpackIt may also flow better with two players. But as someone that looked forward to all-out four-player mayhem, it felt like a disappointment. On the other end of the spectrum, there's the split screen for Borderlands 2. Aside from a totally clean UI, four of us were able to run through the "Tiny Tina's Assault on Dragon's Keep" DLC with no evident slowdown or frame rate issues.
The game ran smoothly, even as action intensified with the sudden surge of skeletons, knights, and pixies. One of the most intense portions of the hands-on came when a pixie was accidentally attacked, but the game was able to handle multiple pixies suddenly turning hostile and continued running at its target frame rate. When it runs smoothly, the Borderlands experience is made for couch co-op. Friends can coordinate in person and discuss what skills to equip or yell at one another when something goes awry. ("Why'd you shoot the pixie? Borderlands 2 appears to get this right, delivering a smooth co-op experience during my time with it. Unfortunately, I can't say the same for Borderlands: The Pre-Sequel at this time, though given all of the extra mechanics that it brings to the series, I'm hopeful that it will be optimized upon release. After all, moon jumps are best experienced with friends. Borderlands: The Handsome Collection is set to release on PlayStation 4 and Xbox One on March 24.
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Welcome to this huge archive of all Borderlands’ best[*] weapons and items at their highest possible levels. These are the real guncards from the game arranged in swift galleries with built-in Gearcalc links for every weapon and shield (Class Mods and Grenade Mods are in the archive but without links). All Pearlescents and Legendaries are included except for the Wildcat. Galleries of Borderlands’ Best Weapons and Items last updated 2/15/2016. Navigating Borderlands’ Best Weapons and Items The top menu bar^ leads to loads of guns in pop-out galleries where you can: hover to see the guncards OR navigate using keyboard arrow keys (click any thumbnail to enable this) click a guncard to go to the gun’s Gearcalc page for parts makeup, damage per second, reload speed, damage at different levels etc. *Deciding upon Borderlands’ Best Weapons “Borderlands best weapons and items, eh?”, you might ask; and “How were Borderlands best weapons and items chosen?”
Given the strengths and weaknesses of the different characters in Borderlands, and the individual preferences that each player might have, it’s going to be more or less inaccurate to say that a certain gun configuration is the ‘best’.  So, instead, this site focuses on presenting a great variety of Borderlands’ best weapons and items.  Generally speaking, we’re taking the standard top gun configs as suggested by A. the Gun Number ‘Best of’ List here and B. Gearcalc’s damage-per-second figure**, and going from there. In most cases, each brands’ barrel4 and barrel5 are presented, along with significant stock/mag variations if applicable. The members of the Gearbox Gearchat forum here then provide feedback and the end result is what you see in these galleries. If anyone wants another gun on here – a holy grail perhaps – just ask. A Holy grail can be added with a note as to who is looking for it [see Holy Grail Gallery]. If you’d like a new weapon (or class of weapon) added, please propose it in the development thread for review and discussion.
Any and all feedback is appreciated – either in the development thread or here on the site! Click here for the development thread in the Gearbox Forums. **Gearcalc’s Elemental DPS figure and Borderlands Best Elemental Weapons Note that the Gearcalc Damage per second figure does not include elemental DoT (damage over time); it only includes the impact damage from the elemental bullets see here (look under the ‘Tech’ tab in Gearcalc). This is because different enemies have different levels of resistance to DoT triggering and, although it can be insanely powerful, it can also just not work- especially if the target is a boss or a badass version. Level differences can also keep DoT from triggering reliably. Because of all the what if and dependencies involved in DoT, it’s left out of the equation as a hard number. This sounds like it might cause trouble in deciding on Borderlands’ Best Weapons, but since all elements and weapon types are represented equally, it’s not an issue.