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See all Open-Box & Pre-owned offers from Amazon Warehouse Deals. Borderlands: The Handsome Collection Borderlands: The Handsome Collection is the essential Borderlands compilation and includes the definitive versions of both Borderlands 2 and Borderlands: The Pre-Sequel, built specifically for next-gen consoles. PlayStation 4 and Xbox One customers will experience the absolute highest performance and highest fidelity graphics for any Borderlands game ever played on a video game console. For the first time in the franchise’s history, play four-player split screen on a single television, all in stunning high definition. Experience the entire Handsome Jack saga (including all available bonus add-on content*), from his not-so-humble beginnings to the heights of his egomaniacal tyranny. Continue the adventure by transferring your previous saves to the next generation of consoles with the new cross-save functionality.** *Includes all available downloadable content for Borderlands 2 and Borderlands: The Pre-Sequel as of March 24, 2015.

Internet connection as well as a PlayStation Network account or an account on the Xbox Live online entertainment network from Microsoft is required to download certain add-on content. **Save transfers must be between same console family. Two critically acclaimed Borderlands games in one package – experience Handsome Jack’s rise to power in Borderlands: The Pre-Sequel and his reign as maniacal Hyperion CEO in Borderlands 2. Over $100 in value and hundreds of hours of gameplay: includes all campaign add-ons, playable character packs, level cap upgrades, and assorted combat arenas previously released as downloadable content for both titles, plus dozens of additional character customizations. Borderlands: The Handsome Collection supports four different players on a single split screen – next generation power fully utilized! Pick up right where you left off! Transfer your Xbox 360 save files onto Xbox One with cross-save. Explore the mayhem filled world of Pandora and its moon in amazing high definition with smooth high performance frame rates never before seen in Borderlands on consoles.

With over 55 editorial awards, enjoy the most critically acclaimed franchise to ever include butt-slamming and a diamond pony.
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4.6 out of 5 stars #62 in Video Games > Xbox One > Games 0.6 x 5.3 x 6.7 inches;
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backpack ayosditoEver.A Killer Value for 2 Awesome Games! Fallout 4 - Xbox One The Elder Scrolls V: Skyrim - Special Edition - Xbox One Assassin’s Creed Syndicate - Xbox One Borderlands: The Handsome Collection (Xbox One) by Take 2 Look for Similar Items by Category Video Games > Xbox One > Games See and discover other items: xbox one best games, kids xbox one gamesby John Mawhorter on 09/04/10 02:36:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutra�s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

Inventory Management in RPGs is nearly always handled in the same manner. There are always those with slots or encumbrance rather than weight, but in my mind the basic formula boils down to the same thing. What does the player have to do to manage his inventory? When deciding whether to keep or pick up an item, these are the basic steps in most RPG inventory systems, steps that by now are tedious and second nature to most gamers. Step 1: �Is This Item Useful? Do I need it for a quest? Does it provide stat bonuses better than the items I'm currently using? Does it have situational uses that make it worth keeping around? If the answer to this question is yes, keep the item in your inventory. �If not, proceed to Step 2. Step 2: Is this item's gold/weight (or slot) ratio better than any of the items I'm currently keeping around to sell? �Preliminary question => If there is free space in my inventory and using said space impacts my performance in combat/travel, is it worth keeping items?

If yes, how many/much? Once these are answered, do the comparison (quick mental math usually suffices) and swap the items out or leave the worthless item on the ground. Now, I've just realized as I was writing it out how much more complicated it looks on paper, but for the human brain, answering these questions is relatively simple. And that is what makes inventory management satisfying for some and tedious for others. Inventory management, in my opinion, sticks around partly because we can't easily explain away the character never being able to carry stuff around and partly because it was in Dungeons & Dragons. Neither are good reasons. Most inventory systems allow the character, for ease of gameplay, an unrealistic number of items/amount of weight, so reason one seems silly. Reason two is not a reason to add anything to your game design, whether it's hit points, random dice rolls, or elves who are arrogant. The solutions I see are: 1. Grudgingly accept that an inventory system is needed in your game and try to improve upon the past standards

2. Throw it out and streamline everything, but not without sacrificing depth of play. For both, interface design is extremely important (especially number 1 though). For number one, the key in my mind is making items mean something. To make items mean something, they need to have more than mere commodity value. Instead of a simple value/weight comparison, the player should be motivated by your game to ask more complicated questions like: Would this item look good decorating my living room? Does this item have value to others in the world to whom I can give it, though not in exchange for monetary reward? Where did this item come from, who made it, and why? You get the idea... For number two, the question is how to make an RPG without items (or mostly without them) which is more complicated. Upgradeable items that stay with the player the whole game �could be one solution, which also neatly adds characterization and narrative dimensions. Another is to simply make all progression occur through character advancement, and provide a plausible reason that equipment is ignored as a source of power.