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The Black Market is a shop found in the city of Sanctuary in Borderlands 2 and in Concordia in Borderlands: The Pre-Sequel. It is tended by Crazy Earl. The only currency that the Sanctuary Black Market accepts is Eridium, while the Concordia Black Market only accepts Moonstone. In both cases the Black Market is a purveyor of Storage Deck Upgrades. *Lasers are exclusive to Borderlands: The Pre-Sequel. Each upgrade increases ammo/slot capacity by the same number per upgrade for each storage type: Backpack: +3 slots each Bank: +2 slots each Assault Rifle: +140 max ammo each Grenade: +1 max each Pistol: +100 max ammo each Launcher: +3 max ammo each Shotgun: +20 max ammo each SMG: +180 max ammo each Sniper: +12 max ammo each Laser: +120 max ammo each In total it costs 2590 in order to buy every upgrade in Borderlands 2, while it costs 2800 Moonstones to buy every upgrade in Borderlands: The Pre-Sequel. The Black Market is involved in the mission Plan B in which Crazy Earl also sells a fuel cell with a regular purchase.

After Normal mode, Plan B no longer requires a purchase as obtaining the fuel cell from Earl is automatically marked as completed and skipped, although Scooter's quotes will remain the same, this is to avoid the problem where players would be unable to purchase another SDU from the Black market (given that the player had already purchased all of the upgrades).
eberlestock lodrag backpack Patch 1.4.0 for Borderlands 2, released April 2, 2013, added another ammo upgrade for 50 Eridium as well as two additional backpack and bank upgrades available for 50 Eridium and 100 Eridium, each.
smartsuit 16 laptop backpackThese are available without the Ultimate Vault Hunter Upgrade Pack DLC.
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Patch 1.6.0, released August 29, 2013, added an additional upgrade for 100 Eridium and two additional backpack/bank upgrades for 150 and 200 Eridium. Ad blocker interference detected! Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected. Sign up or log in to customize your list. Here's how it works: Anybody can ask a question The best answers are voted up and rise to the top My packrat-ness is getting to me, and I currently have 3 characters with banks just for storing items (one for purples, one for uniques, one for legendaries). What I'd really love to do is haxxor my Bank on one of those characters to be far larger. Gibbed's save editor seems to have potential but I don't see a specific option for this. I do however see a "raw" tab to edit specific data...but I also don't see any obvious way to do this.

So using Gibbed's save editor (or another tool) is there a way to modify my bank storage count for a character above the maximum you can otherwise buy via Eridium? With the Gibbed's Save Editor open with your Characters Save file loaded (Borderlands 2 must be Closed!); Click on the Raw Tab. Click on the Down Arrow on the right side of Black Market Upgrades (Collection). Change the values for the 8th line down to 0 (Backpack), and the 9th line down to 0 (Bank). (You might also want to give yourself some more Eridium (500 Max) on the Currency Tab.) Save your changes, and close the Save Editor. Go to the Black Market, in Sanctuary, and buy all the newly available Backpack & Bank Storage Upgrades. If you want higher ammo capacities; replace the other values for slots 1-7 to 12. It should just about double the ammo capacity. The easiest, and only way that I know of is to use Gibbed to overstuff the bank with any bankable item, and then swap it out with what you want to keep (You must swap or you will lose the space).

I think the max is 42 slots. You can also do this with your backpack, but its more trouble than it is worth unless you never want to trade with others or purchase from machines. I tried adding slots via the raw tab multiple times but they never stay after removing an item from the bank. The slot was just gone. The game must overwrite the added slots unless there is something in them. Just spawn them in using the save editor that's what I did and its working fine (BTW the method above has now been patched) Another thing you can do is retrieve the item code via Gibbed and save it to a text file (or word doc for example and accompany with screenshots or brief description). You can then reimport the item if you want/need it. It isn't often you need 42 different items in your current inventory so backing up the item codes is often enough. Thank you for your interest in this question. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).

Would you like to answer one of these unanswered questions instead? Not the answer you're looking for? Browse other questions tagged borderlands-2 or ask your own question. Just can't seem to hold enough bullets for your favorite gun? Sounds like you need a Storage Deck Upgrade! — Marcus Kincaid, advertising from an ammo vending machine A Storage Deck Upgrade (or SDU) is an upgrade item that can be applied to a character's inventory to increase that character's storage capacity. The different types of SDU that players will interact with include a Backpack SDU and a number of different weapon ammunition SDUs. Some kinds of SDUs are automatically applied to a character upon receiving them, requiring no player interaction. These are the Weapon Equip Slot SDU and the Skill Point SDU. The Backpack SDUs each offer 3 additional slots of storage capacity. Each one is gained as a reward for completing one of the ten Claptrap Rescue Missions, for an extra thirty spaces of storage that can be earned throughout the game to a total capacity of 42 on the first playthrough.

Once players complete the story on a first playthrough the higher difficulty second playthrough will allow them to repeat the Claptrap Rescue Missions for more Backpack SDUs. Unlike the first playthrough, only the first five of these missions (Sledge's Safe House, Lost Cave, New Haven, Tetanus Warren, Earl's Scrapyard) offer a chance of getting an extra SDU when completed. This can take several tries from either exiting without saving or loading from a backup file because the SDU reward is not 100% guaranteed. These additional Backpack SDUs are often referred to as glitches by players in Borderlands community forums. Gearbox has not released any information confirming the additional SDUs to be glitches and they appear to be intentional 'bonus' SDUs that players have a chance of obtaining. The appearance of the intentional nature of Playthrough 2 SDUs is the PC-confirmed program code that deliberately increases the chances of obtaining these 'random' SDUs if characters have less than 42 inventory slots already, or has more inventory slots filled when turning in the mission for the reward.

Not completing the missions in the first playthrough does not affect the chance of getting an SDU on the second playthrough. Once the second playthrough is finished, it is impossible to gain any more SDUs from the Claptrap Rescue Missions. The only known legit way for a character in playthrough 2.5 to gain SDUs is to finish the Claptrap Rescue Missions in a multiplayer game hosted by a player who didn't finish the second playthrough. The original total maximum inventory slots is 57 on the game disc alone, but with the release of the Zombie Island of Dr. Ned DLC, which includes an additional Claptrap to save, backpack capacity can be increased to 63. The two additional SDUs can be gained by accessing the DLC from each main game playthrough (one per playthrough). In The Secret Armory of General Knoxx the Claptrap in Lockdown Palace has a chance to reward a Backpack SDU in Playthrough 1 (much like playthrough 2 in the regular game), bringing the latest inventory maximum to 66.

Playthrough 2 has not yet been seen to reward another backpack upgrade. Furthermore, Claptrap's New Robot Revolution features an additional guaranteed 2 SDU's to collect throughout the two playthroughs, increasing the total possible inventory space to 72 slots. Secret Armory of General Knoxx (Playthrough 1 -or- 2, not both) Two Weapon Equip Slot SDUs are available as required mission rewards in Playthrough 1. Together these increase the weapon equipping capacity of a character up to four weapons, allowing a greater selection of weapons in the thick of a fire fight. Each weapon equip slot provides self-contained 'storage' of one weapon in addition to the inventory capacity. The missions that offer these as rewards are: Eight other SDU types that players interact with are SDUs for increasing a character's ammunition storage. These SDUs are purchased from Ammo Vendors and have quality levels that increase in the same manner as weapon quality, indicated by colour.

Characters gradually unlock higher quality weapon SDUs as they increase in level and progress through the game. The higher the quality, the greater the capacity and the higher the cost. Ammunition SDUs do not have to be bought in the order that they appear in game. Higher capacity SDUs can be purchased later in the game without having to be added to the low capacity SDUs at the start. Consequently, a cost effective method of upgrading all of a character's ammunition limits is to focus on upgrading just the few that are mainly used by the character, then waiting until the dark orange quality SDUs are available before upgrading to the maximum ammunition capacity for all weapon types. Players with The Secret Armory of General Knoxx DLC can purchase orange ammunition SDUs at T-Bone Junction for $223,286 at any time. They can either buy the dark orange SDUs at the vendor at Crawmerax's Lair for $722,393 in Playthrough 1 or join a game on playthrough 2 and purchase the dark orange ammunition SDU at T-Bone Junction for $722,393.