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Update: We released an official Angular.js library since that blog post. You can read more about it in this announcement. Looking for Angular 2? We’ve recently written a new blog post on Pusher and Angular 2 that will help you get started. This blog post focuses on Angular 1. Front-end application frameworks have given developers the tools to build client side applications with rich user experiences. Let’s say your application is built with one of these frameworks and you want to notify connected clients that something on the server has changed – how can you do that while keeping a rich user experience? This is where Pusher and angular-pusher come into play. Angular.js is a client side JavaScript framework built by Google. It provides the framework for building either small components that can be plugged into your website or entire single page applications. At the core of Angular.js is a module system that allows creating providers, services, factories, and directives.

All of these are used within controllers to create, retrieve, update, and delete data while providing nice features for manipulating the HTML DOM with little custom JavaScript code.
red oxx backpack reviewThis post won’t focus on the specifics of Angular.js, so some prior knowledge of creating and structuring an Angular.js application is recommended.
amazonbasics dslr and laptop backpack with orange interior In a simple Angular.js application, data is retrieved and sent to and from a backend server through an $http or $resource service provided by the framework.
hp backpack h5m90aaBelow is an example of retrieving a list of items from an API and updating the selected item using the $http service.

If we needed to know when items have been updated on the server by another user, we would have to constantly poll the server to find out if the items array changed. As you can see, we just update the items array every five seconds which isn’t something that we want to keep doing. If a user is making a lot of changes, then we don’t want to keep overwriting the items array. You could build the logic to only update changed items, but you still have the issue of polling the server every five seconds. It would be much nicer if we could subscribe to an event and wait for a notification of changes in real-time. Using Pusher will allow us to subscribe to events triggered by other clients. First I’ll show you the simple changes needed in our ItemListController to use angular-pusher. Then I’ll show you an example of using Pusher in a Node.js server when an item is updated. First, we need tell our Angular.js application to use angular-pusher. You can do this by either downloading the development or production files from GitHub or using bower install angular-pusher and loading them into your page with the following script tag:

This should be loaded after the angular.min.js file and before your application.js script. Now we can tell our application that we want to use the services provided in angular-pusher.min.js. The angular-pusher module has a PusherServiceProvider that can be configured when creating your application. Here is where you can set your Pusher application key (PusherServiceProvider.setToken('token')), additional Pusher options (PusherServiceProvider.setOptions(options)), and a specific version of Pusher (PusherServiceProvider.setPusherUrl(url)). The Pusher url has a default, but it may be an older version. Now we can use Pusher in our controller to subscribe to events and be notified when our items array changes: The following is an example of using Pusher with Express.js running on Node.js. Pusher isn’t restricted to just Node.js applications: there are many server libraries available to make it simple to connect to Pusher. In the Node.js server, we setup our connection to Pusher with a few lines of code and it only takes one more line of code to trigger the actual update notification:

All of this code can be found here on GitHub and the gh-pages branch contains the examples that these code snippets came from. The application itself can be found here. Open it now in 2 tabs or windows and witness the power of real-time yourself! Hopefully this article and the code samples are enough to get your Angular.js application working with Pusher. If you have any questions, our support team is always there to help either via Twitter or via your own support panel.Snippets of ready-to-use code that accomplish small, but useful, tasks of interest to UWP app developers. These snippets show simple solutions to common problems, and simple recipes to help you implement new app features. position to make beautiful UWP applications. Code samples to help you get started with developing for Windows on Devices. Learn more about Windows 10 IoT Core Windows 10 IoT Gallery The UWP Community Toolkit is a collection of helper functions, custom controls, and app services.

It simplifies and demonstrates common developer tasks building UWP apps for Windows 10. Install the sample gallery Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C# and C++ developers, and utilizes the power of Direct2D, integrating seamlessly with XAML and CoreWindow. DirectX 12 Graphics samples that demonstrate how to build graphics intensive applications on Windows. Learn more about DirectX 12 Desktop application code samples for examples of Win32 and .NET development. These samples cover a wide array of areas, ranging from networking to the UPnP framework. Learn more about Windows desktop application development Samples designed to run on Windows 8.1 and/or Windows Phone 8.1, and demonstrate the programming models, features, and components available in Windows 8.1. Get Windows 8.1 app samplesThis program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. Clicking any of these links or downloading the WinAuth software constitutes unconditional agreement and acceptance of this license. This is the latest stable version of WinAuth. (Windows 7 / 8.x / 10 requires Microsoft .NET Framework 4.5) For Windows 7 using pre-installed Microsoft .NET Framework 3.5 WinAuth 3.5.1 (.NET 3.5) (2016-06-07) The latest version can also be installed using Microsoft ClickOnce. Download the WinAuth application. If you are only prompted to save a file, you will need to download the file and then open/run it in Windows Explorer. For Windows 8 users, you may still be prompted by SmartScreen telling you how “Windows protected you PC”.

You need to click the “more info” link and then you can click the “Run anyway” button. If you registered SteamGuard with WinAuth in version 3.3, you will need to remove it from your Steam account and add it again. This is because WinAuth only kept the SteamGuard information relevant to generating the authenticator codes, but confirmations requires re-registering. You can go into the normal Steam client, choose Account Details, then click “Manage Steam Guard”. Click the Remove Authenticator button and enter the recovery code (aka revocation code – found from right-clicking in WinAuth). When right-clicking , click the menu item called “Confirmations…”. This will login with your username/password and show your current trade confirmations. You can click to view more details, and use the buttons to accept or reject them. If you choose “remember me”, WinAuth will keep you logged in (does not keep your username/password) so you can quickly go into Confirmations again.