astralplane backpack

BackpackerSummary:My review and rating of this pack are independent of one another. My intent in REVIEWING the pack was to create a “perfect” pack as far as my preferences are concerned. I have RATED the pack relative to other expedition packs on the market. My value rating is based on a retail cost of $470I hope to shed more light on a pack that has almost become cliché as a result of its name. I will not go into comfort or abrasion resistance or quality as my predecessors have fulfilled that wish of yours many times over. If you are concerned about Mexican workmanship (or soon-to-be Indonesian workmanship), please consider that so many of these 5 out of 5 reviews have been post Mexican manufacture, including mine. Dana still offers its lifetime warranty, which I must add I have yet to utilize. 1) The complaint about weight is only partially justified. This is both the crux and beauty of the pack. Those that complain about the 7.75 pound weight will tell you in their next breath that the pack is comfortable as all get out carrying ridiculous loads and they would be comfortable with a rabid bear TRYING to eat their pack bag for brunch.

When you mess around with 7000 cubic inches and two weeks of load hauling capabilities (notwithstanding D2 fabric), you mess around with more weight. The weight is a necessary evil. For those who want to cut ounces, look elsewhere. For those who do not want to worry about their hips, shoulders and back 11 days down the road with a 55 lb pack, keep reading. 2) Subjectively, I must say that the side access zippers, while functional in a perfect world, do not suit me. From my point of view, a properly compressed pack will need to be both uncompressed and recompressed after using side entry, thus defeating the ease of the side access zippers. Circumventing compression straps in front of the zippers further adds a bottleneck to the process. Pack readily needed items at the top of the main compartment, I say. When buying this pack, I will admit the side access zippers were a large selling point, but have used them oh-so sparingly over my last several trips that I would dare claim obsolescence (in my book).

3) The hydration pocket is located on the underside of the lid. Saddled up with a 70 oz. bag, this makes for clumsy entry into the top loader. I would prefer a hydration pocket on the reverse of the back panel so as not to have to hinge four additional pounds of water weight when I want to quickly access a fleece at the top of the main compartment. The lid is already a massive 1000 cubic inches and can be heavy in and of itself. 4) The side water bottle/wand pockets do not have elastic to hold Nalgene-type one liter bottles. While I think I know why Dana decided to nix the elastic (one fewer point of potential failure if caught on an errant branch or rock), I have had my water bottles fall out of these pockets on numerous occasions. My solution was to buy a Dana Design Wet Rib, and use one Nalgene (held at my abdomen), a hydration pack and an optional Nalgene Cantene (considering a second MSR hydromedary bag). While a small gripe in the larger scheme of things, I would prefer elastic wand pockets for increased hydration versatility.

Conversely, the Wet Rib is so functional, I swap it onto other packs from other manufacturers if my trek is less than expedition-length.. It will fit any pack with ¾” or 1” shoulder straps. 1) While they do not make the pack as slim as others (notably Osprey Crescent), the two large vertical pockets have made my packing capabilities so much easier and varying that I would not do without them.
ryobi 25cc backpack leaf blowerWhen I backpack, I want relatively easy access to small items.
echo 770t backpack blower for saleMost lids will fulfill this wish to a certain degree, but one will likely end up going in and out of a pack during intermittent rain storms or to simply retrieve a fresh pair of socks.
thule 567 backpack frame lock

I can use one pocket for all of my rain gear including my pack fly, and the other for practically all of my clothes (in the summer). I cannot stress enough the versatility these two large pockets has afforded me with respect to the compartmentalization of my pack.
lepow backpack 2) The most important aspect I can say about this pack is the suspension.
backpack coalition loudoun countyYou can get a better hip belt from the Gregory Pro series of packs, a more rigid suspension from Arc’teryx Boras (4 vertical stays in total), or a more intriguing “recurve” suspension from Osprey Crescents, but in my humble opinion, the Arcflex design, as a whole, has not been trumped.
backpack punahouWhile counterintuitive at first, the Astralplane uses just one vertical aluminum stay coupled with two flexible carbon fiber stays, allowing more comfort at greater weights.

Because of a reduction in rigidity and more “flex” when loaded with enormous amounts of weight, the pack more tightly hugs one’s torso the more weight the individual wants to carry (hence, “Arcflex”). This flex is most apparent when carrying loads of greater than, say, 30 lbs. If you intend to carry weights under or around this unscientific cutoff, I don’t see a noteworthy difference amongst any of the beefier suspensions. Please email me at mgabriel@umich.edu with any questions. Buy this pack at a discount--you can find last year’s model heavily discounted if you do your homework. Similar Products Used:Gregory Robson Pro, Arc'teryx Bora line, Dana Design Swiftcurrent, Gregory Reality This article is about the Dungeons & Dragons item. For the general concept, see Magic satchel. A bag of holding is a fictional magical item in the Dungeons & Dragons roleplaying game, capable of containing objects larger than its own size. Since its introduction, it has appeared in other media.

The Thing Your Aunt Gave You Which You Don't Know What It Is A bag of holding appears to be a common cloth sack of about 2 by 4 feet (0.61 by 1.22 m) in size. It opens into a nondimensional space (similar to a magic satchel) or a pocket dimension, making the space larger inside than it is outside. Each bag of holding always weighs the same amount, between 15 and 60 pounds (6.8 and 27.2 kg), regardless of what is put into it. It can store a combined weight of up to forty times its own weight, and a combined volume of 30 to 250 cubic feet (0.85 to 7.08 m3). A living creature put in a bag of holding will suffocate after about 10 minutes. If a bag of holding is overloaded, or if a sharp object pierces it (from outside or inside), the bag will rupture and be ruined, the contents lost forever in "nilspace". Other magical bags similar to the bags of holding include: Some bags outwardly indistinguishable from a bag of holding have highly undesirable qualities. They are created by spellcasters either purposefully (especially in the case of a bag of devouring), or as a result of a failed spell in the process of creating a bag of holding.

Essentially a bottomless pit in a bag, this bag appears to be a normal sack, like a bag of holding, and seems to be a bag of holding on closer inspection. However, the bag is a lure used by an extradimensional creature; it is one of its feeding orifices. Issue 271 of Dragon[3] featured an article titled "The Ecology of a Bag of Devouring" that discussed the nature of such a creature. Any substance of animal or vegetable matter put into the bag has a chance of being swallowed over time. Even a person reaching in to retrieve or place an item, after the initial time, has a chance of being completely dragged into the bag and swallowed. The bag of devouring will act as a bag of holding, but every hour it has an increasing chance of swallowing the contents. Any plants or animals swallowed by the bag in this way are transported to the creature's stomach, digested, and lost forever, while inedible items are swallowed and spat into another plane. This magical sack will perform as a bag of holding for 2–10 uses.

At some point, however, the magical field will waver, causing precious metals and gems stored in the bag to be turned into common metals and worthless stones. Any magical items placed in the bag will become ordinary lead, glass, or wood as appropriate once the transmuting effects have begun. In the physics of Dungeons & Dragons, putting a bag of holding inside a portable hole will cause a rift to be opened to the Astral Plane, and both items will be lost forever. If a portable hole is placed within a bag of holding, it instead opens a gate to the Astral Plane, sucking in every creature in a ten-foot radius, and destroying both the bag and hole. The contents of the bags are either scattered throughout the Astral Plane or destroyed.[1] Placing bags of holding into one another (or within a Heward's handy haversack or vice versa) has no adverse effects in the 4th edition of the game and would allow one to store an unlimited quantity of items (each bag of holding being limited in total weight capacity to roughly 40 additional bags, depending on the size of each).

In earlier editions of Dungeons & Dragons, putting one bag of holding inside another would have the same effect as placing a portable hole into a bag of holding. Interactions with portable holes had the effects listed above. The Bagworld is the basis of especially capacious holding devices (e.g. the fanny pack of hefty capacity) in the Knights of the Dinner Table HackMaster roleplaying game (originally a fictionalized form of Dungeons & Dragons). Bagworld is another planet (possibly located on another plane of reality) that is accessed via bag devices, enabling characters to cache enormous amounts of materials. Bagworld possesses its own, apparently infinite breathable atmosphere, but no known native lifeforms; thus, a living creature placed inside is in no danger of suffocation, though death by starvation and/or dehydration is possible if the creature is not supplied with provisions. From the Bagworld point of view, there are a great many holes in the sky from which giants deposit and retrieve items (a creature or object that completely enters the bag device will shrink to Bagworld's scale once inside).

If a bag device connected to Bagworld is placed inside another such device, the device placed inside is destroyed, and the contents of all remaining connected devices are "shuffled", with each device's contents moved to the accessible space of another (random) storage device. In the roguelike computer game NetHack, a bag of holding has slightly different properties: In the first-person shooter video game Heretic, a bag of holding is a collectible item that permanently doubles the player's ammunition capacity. In Terry Pratchett's Discworld novel Making Money, wizard Ponder Stibbons is placed in charge of the "Cabinet of Curiosity", which he describes as "a classic Bag of Holding but with n mouths, where n is the number of items in an eleven-dimensional universe which are not currently alive, not pink and can fit in a cubical drawer 14.14 inches (359 mm) on a side, divided by P."[5] To ask what "P" is, is "the wrong sort of question."[5] The Cabinet manifests as a "tree" of drawers within drawers within drawers, that open in an unfolding fractal pattern of iterations.

Iteration one is a simple cabinet, but by the time of the novel they have managed to increase the number of drawers until the Cabinet fills a cathedral-sized room (actually a standard sized room, but the wizards increased the space by decreasing time; asking how is the wrong kind of question). Each drawer holds an apparently random object. If any objects are removed from the cabinet for longer than 14.14 hours, it ceases to work, limiting its usefulness. Also in Discworld is the Luggage, a variant of Heward's handy haversack. However, the Luggage has the added benefit that any clothes put in will come out pressed, folded and smelling faintly of lavender.[6] Additionally, it will attack with murderous mindlessness anyone who threatens its owner by stomping on them with its hundreds of little feet.[7] It is also possible that the Luggage will swallow an assailant, and it has been described as having rows of teeth like a shark, which can appear and disappear as needed. It also has command of a possibly infinite number of dimensions, thus anyone it swallows will disappear to a separate dimension from the clothes it carries.

It has also been known to lure people into leaning into it by filling itself with gold and gems. In Robert Heinlein's fantasy Glory Road book, a similar magic object – although not a bag, a fold box is a little black box 'about the size and shape of a portable typewriter', that can be opened again and again 'unfolding its sides and letting them down until it is the size of a small moving van' when folded back up it does not weigh more than a few pounds, even though tons of materials may be carried around in it. Though its appearance is never described, the Thing Your Aunt Gave You Which You Don't Know What It Is in The Hitchhiker's Guide to the Galaxy computer game is a Bag of Holding that can hold any number of other items and never becomes too heavy to carry. Only one item you encounter in the game will not fit inside it. If dropped, the Thing mysteriously reappears in your possession several turns later. A bag of holding is used to allow use of a universe destroying "Ice-9" spell (the enemy is thrown into the bag and the spell fired after them, destroying only the bag's pocket universe rather than the regular universe).